A development history of over 15 years resulted in the leanest and speediest protocols that use minimal bandwidth and allow fastest serialization.
Our on-premise Server offers you the required messaging rates reliably and makes it the right choice for your multiplayer title with HTTP, TCP or RUDP.
You won't find a backend supporting more platforms.
Find the supported SDKs down here .
SDKs down here
Photon Server load balancing helps you to scale your games for tens of thousands of concurrent users. Proven. Successfully.
Ready to Run
The SDKs already contain sample logic for First Person Shooters (FPS), WoW-like MMOs with interest management and more.
Use it for LAN-parties and local networking games: Stripped down to the binaries and with a streamlined Control Center you can customize and distribute this package for your title easily.
The backend and your business logic is easily extended and customized in C# or C++. Hosted in .NET CLR it allows for rapid development with e.g. Microsoft's Toolchain.